TRAZER Then and Now — Tom Morrow’s Playground

TRAZER was the first device to ever track human movement in free space. More than 20 years ago, you could play TRAZER at Tom Morrow’s Playground at EPCOT in Orlando….or in Walt’s “Living Room of the Future”.

In those days, sensors tracked an infra-red light that the User wore on his waist and the User’s avatar was a funny, spinning top-style robot called Physbot.

Fast forward to 2022…Today’s TRAZER uses depth measuring 3-D cameras and our proprietary algorithms to track 25 points on the body in free space, with no attachments. Because the User drives TRAZER – not the reverse – it is equally appropriate for Granny on a walker or a professional athlete. TRAZER uses computer simulation to replicate the functional challenges of sport, work, and activities of daily living while it quantifies core physical and cognitive performance measures. Now, you can select your environment – tennis court, football field, beach and more – your avatar matches you and replicates your movements precisely. If you scratch your head, your avatar scratches his head!

The distinguished Dr. Kevin Wilk’s athletes do cognitive motor training powered by TRAZER to improve coordination, visual awareness, cognitive motor response and reaction time.



TRAZER sees what the naked eye cannot. And it sees it the same way every time – with objectivity and reproducibility. That’s why doctors, physical therapists, athletic trainers and coaches rely on TRAZER to support their healthcare and training decisions. That’s why it’s in more than 2 dozen senior living communities, preventing falls and rehabbing strokes and in the training rooms of the most exciting collegiate athletic programs in the nation.

What sets TRAZER apart is the simultaneous integration of vision, brain and physical movement. Depth perception, peripheral vision and dynamic reaction time improve with TRAZER play; TRAZER improves the ability to interpret early cues – which improves mind speed and anticipation skills and thereby on-field / in-life performance.